

DND 5E DMG MAGIC ITEMS HOW TO

Trading: Trade for an item by fulfilling requests or bribing.A Prince’s Grace: Players must discover a way to acquire an item of a high-ranking prince or nobility (in large or small quantities).Illegal Ingredients: One or more of the required ingredients must be obtained through criminal means (smuggling, stealing, black market, etc).Here are some non-creature encounters with potentially high CRs: Players need not always defeat a monster to gain components. In addition to the DMG and UA rules above, here are some additional guidelines a DM may consider. Keep in mind that you may need to either have skills and proficiencies or find someone who does have these skills to help complete the item. When you think you have a few components that could be used to craft a specific magic item based on the item description and function, tally up the CR and time spent, then talk to your Dungeon Master and see what would be required to finish the magic item based on the tables above and additional DM-provided guidelines. Also estimate how much in-game time you have spent gathering each component. To estimate a CR for social encounters, see our guide here. Keep inventory of what component you’ve gathered and ask your Dungeon Master to estimate what CR can be associated with the component, whether from slaying a creature or completing a social encounter like shopping, bartering, or stealing. To do this, a player will need to be familiar with magic item crafting requirements and readily communicate their plans with their Dungeon Master. This should be outlined in the formula.īecause there are no canonical book-derived formulas, players have a chance to compose their own formulas based on components they have harvested throughout their adventuring. Example: Flame tongue requires forging with lava. A Dungeon Master can decide if a character needs particular tools or supplies, or if an item can only be created at a certain location. Depending on the item’s rarity, a character must meet a minimum level to craft that item. Magical items that do not produce spells still require spellcasters to create the item (such as a +1 weapon). This includes having and expending material components the spell requires. A character must have the spell slots and be able to cast a spell that an item will produce in order to imbue an item with that magic. This can be something characters have developed in-game (with the DM’s approval) or an established formula from a reputable (or not) source. Characters need a formula that describes the construction of the item.
